7/11/2023 0 Comments Gamemaker 2 bbox left docs2Select your game from the list of products.In order to use Xbox services functionality you need to update your project's nfig with your Partner Center project identity details. The sample's config file can be found in GDK_Project_GMS2\datafiles\nfig. To test the sample or your own GameMaker Studio project with your project's Partner Center configuration information you'll need to update the nfig file. The sample project uses a default nfig file. Once the package has been installed you can launch it using the Windows button. Wdapp install XboxDeveloperExperienceTe.GamePassSampleGame_1.0.0.0_圆4_pmsd8ndztetqc.msixvc To run the sample project so that it has access to Xbox services you will need to install the package using wdapp install with the name of your package. For example:Ĭ:\Users\your-user-name\XboxDeveloperExperienceTe.GamePassSampleGame_1.0.0.0_圆4_pmsd8ndztetqc-pkg Looking in the Game Maker Studio output window you will also see a line with the output path for the MSIXVC package. zip file and a subdirectory with the same name as the package which contains the MSIXVC package. When the build finishes, it will open a File Explorer window containing the created. Using Package as Installer will not produce an MSIXVC package and the app will not be able to properly access Xbox services. When you build the sample project ( Build-> Create Executable) you'll need to select the Package as Zip option so you have access to the MSIXVC package required for installing the app. The sample project file can be found under GDK_Project_GMS2/GDK_Project_GMS2.ypp. The GDK Extension repo has a sample project to demonstrate integration of the GDK plugin with a Game Maker Studio 2 project. For more information about Partner Center, see Setting up an app or game in Partner Center, for Managed Partners. Creating a product in Partner Centerīefore you can test Xbox services functionality or publish a game to the Microsoft Store, you need to create your Xbox services-enabled product in Partner Center. For detailed building instructions, see the building guide under GDK_Project_GMS2/datafiles/GDK_Extension_Documentation.pdf. Once you have all the required software and have cloned the Game Maker Studio 2 GDK Extension repo, you can build the extension using Visual Studio 2019 and the GDKExtension.sln under the DLL subdirectory of the extension repo. The guide includes documentation of the GDK extension APIs for Game Maker Studio. The extension has a building guide and quick start guide under GDK_Project_GMS2/datafiles/GDK_Extension_Documentation.pdf. When cloning the GDKExtension repo be sure to use the -recurse-submodules switch to include the submodules or required files will be missing when you try to build the solution. The source for the GameMaker Studio 2 GDK Extension and setup instructions for it are available here: įollow the steps listed in the README file at the root of the repo. The GameMaker Studio 2 GDK Extension is required to use the GDK with GameMaker Studio 2. If you don't already have GameMaker Studio 2 installed, download and install it from. See the PC Bootstrapper overview for more information. The PC Bootstrapper has a dependency on the Gaming RunTime Service (GRTS) and If GRTS is out of date on your development PC, it can generate an error (E_FAIL) when attempting to sign in. Starting with the May 2202 GRTS release, a PC Bootstrapper has been added to the PC game launch experience. Up to date Gaming Runtime Services (GRTS) and PC Bootstrapper
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